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1. d4 d5 2. Nf3 Nf6 3. c4 e6 4. Nc3 Nbd7 5. Bg5 c6 6. e3 Qa5 7. Bxf6 Nxf6 8. Bd3 Bb4 9. Qb3 Nd7 White's last three moves are recommended by Tartakower as giving an advantage to White but he now continues 9... O-O 10. Ne5. The move in the game is distinctly better, and seems to give Black the advantage as he remains with the two Bishops. 10. O-O O-O 11. Ne2 dxc4 12. Qxc4 No doubt better than 12. Bxc4 as it saves a move. Black hesitated between this move and 13... c5 but finally selected the text move to remain with three pawns to two on the Queen's side. 14. Qc2 If 14. Nf5 Bc7 ([RR The way to equality is in fact 14... Nb6 15. Qc2 Bxf5 16. Bxf5 g6 17. dxe5 Bxe5 18. Nxe5 Qxe5]) 15. Ne7+ Kh8 16. Nxc8 Raxc8 White has only exchanged his active Knight for an inactive Bishop, and is faced with the advance of Black's Queen's side pawns. [RR O'Hanlon misses the move 17. Ng5 threatening the pawns on f7 and h7, when best is 17... Qd5 but after 18. Qxd5 cxd5 19. Bf5 Rcd8 20. Nxh7 Rfe8 21. Ng5 Re7 22. Nf3 White has a considerable advantage.] 14... g6 15. Ne4 Be7 16. dxe5 Nxe5 17. Nxe5 Qxe5 18. f4 A weak move, but White was trying to get up an attack on the King's side before Black could advance on the Queen's side. 18... Qa5 19. a3 Bf5 20. Nf2 Bxd3 21. Nxd3 Qb6 22. Kh1 Rad8 23. e4 Rd4 24. Rae1 Rfd8 25. Rf3 If 25. Ne5 Black would have replied 25... Bf6 (and not 25... Rd2 because of the reply 26. Qc4). 25... Qb5 26. Ree3 c5 27. b3 c4 28. bxc4 Rxc4 29. Qe2 If 29. Qb2 Rxd3 winning a piece. If White plays 30. Nb2 then 30... Qxb2 wins. 30... Bxe3 31. Rxe3 Qc5 32. h3 Rc3 33. Rxc3 Qxc3 34. Nf3 Qc1+ 0-1 Annotator(s): John J. O'Hanlon (see Source); David McAlister (‘RR’ here). Source(s): Belfast News-Letter, February 23, 1928, p. 5. Download pgn. |